Multiple Spawn Locations – players can now choose from multiple spawn locations across the ‘Verse, with orbital space stations above every major landing zone, allowing players to spawn at stations above Hurston, ArcCorp and microTech.Rest Stops – these are space stations throughout the Star Citizen universe generated via procedural tech, increasing the variety, look and feel of these orbital rest stops.microTech’s landing zone, New Babbage, and its moons, will debut in Alpha 3.9. microTech Planet – Alpha 3.8 sees the design, creation, and implementation of the frozen planet, microTech.There are new specialized mining lasers and various new mineable rocks with varying statistics – some rocks may be easier to mine than others, some may be specialized or require a certain specific mining head. Multi-crew Mining Missions – with the new ARGO MOLE ship and multiple new mining lasers, players can group up with friends to mine, sell and profit.Players must battle their way through the luxury ship to locate and disable two hacking tools, all whilst clearing the ship of its hijackers to complete the mission. Rescue Hijacked 890 Jump – intended for up to four players, this mission asks players to secure the airspace around a hijacked 890 Jump, before they EVA through the open hangar. ![]() As a result, Star Citizen consumes less computing power to represent the wider universe, leading to a dramatic increase in performance. ![]() Instead of loading in the entire universe for a player, only the parts they can immediately interact with or view are streamed in.
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